It's fairly clear for Mages (the school of the spell is the same as the tree it falls under) and Warlocks (if it doesn't involve fire, it's Shadow). 1v1, solid. Most non-damaging magical hunter abilities, including Silencing Shot, Hunter's Mark, Misdirection, and Distracting Shot are Arcane-based. Chance to hit +10% Even then, you’d probably be better off taking 2 points out of Arcane Focus and taking another in Elemental Precision and probably Improved Frost Nova. 1184.5 Damage over 5 seconds Not like a rank 1 spell has poor scaling when you learn it, other than what compensates for the shorter cast times of low level spells.

Though it deals magic damage, Arcane Shot is not considered a spell and gains no benefit from +spell damage, spell hit, or spell crit. We have spells scaling with spell power: - Arcane shot (42.85% scaling) - Serpent sting (100% scaling over full duration) To a lesser extent, Warlocks can also deliver Fire damage. If the target is +4 levels compared to caster: 72% if the target is a monster, 80% if the target is a player.

If it’s less than that then sure, but you won’t be at fire/ice hit caps and you showed intention of using Flamestrike.

Hunters' Stings and the Snake Trap's viper poisons are Nature based, as are their Mend Pet and Revive Pet abilities. Apart from Direct Damage and Damage over Time spells, there are various utility spells, including Drains, Crowd Control spells, and Debuffs. Burns the enemy for 195 to 228 Arcane damage and then an additional 384 Arcane damage over 12 sec.
Threat reduced 30% thats how they are treated in the equations that determine hit/crit etc. Lower rank spells get lesser +dmg than higher rank ones. Arcane missiles is your long range spam, arcane explosion for close range spam. Lasts 1 hour. 684.1/788.5

Where are you getting any of these numbers from exactly? So +100 damage will give +20 per missile. I mean, you could easily remove 1 point from wand spec, and put it into ele prec. So the typical first 6 seconds should look like this.

Crit chance +9% Put amp magic on the main tank in areas where theres alot of melee enemys and not alot of magic enemys, and watch the healing numbers skyrocket.

bosses are 3 levels higher. Arcane/frost build 31/0/20 is still considered as frost with frostbolt being the main nuke. Here's a basic overview of Spell Damage, assuming you're level 60 and only shooting one enemy, without counting for armor, spell resist, or critical strikes: 1 Spell Damage = .086 damage-per-second when using Arcane Shot every 5 seconds. I have about +450 spell damage and my arcane missles hits for abotu 420(normaly) and crit for well over 700. Threat reduced 40%, Fireball (with burn added in) You’re out of mana. The neat thing about Spell Power Hunter, is arcane shot, serpent sting, and multi shot, cause no delay in auto attacks (well multi shot can but is rather neglible).

Freeze would be broken before you got your next frost spell off. arcane is not a spec, its used to complement frost or fire. Most Warrior and Rogue abilities are Physical. Counterspell is invaluable in pvp, and can be powerful in pve, esp combined with a 4 second silence from the talent. If the target is the same level as the caster, a spell has a base chance to hit of 96%. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles!

But if you don’t mind running out of mana more often, or taking another 10-20 seconds to kill a mob, or being more vulnerable (or less), and if you aren’t raiding, where you’ll (more or less) have to build as others want you to, then the talent tree is all yours. The Nature school is usually used for nature based attacks, buffs, and curative spells. Boss fights, you’re burning all your gems. That’s why there were no arcane mages in vanilla. Absorbs 1950 to 3250 arcane damage. So I’m doin’ arcane mage… and it’s a smooth experience. Spells of the Fire school typically inflict damage, which can be direct damage and/or damage over time. Simply type the URL of the video in the form below. Arcane Explosion Rank 6 can hit multiple targets So I’m doin’ arcane mage… and it’s a smooth experience. Paladins and Shaman can specifically increase Fire Resistance with Fire Resistance Aura and Fire Resistance Totem respectively. I dunno, it just seems to me, more people prefer ice/fire because its easier. Any spell from a mage's Arcane ability category is of the Arcane school, including four spells that do damage (Arcane Missiles, Arcane Explosion, Arcane Blast, Arcane Barrage) and a very broad range of utility spells: Polymorphs, Arcane Intellect, Mana Shield, Mage Armor, Blink, Teleports, Portals, Counterspell, and Conjure Mana Gems, Food, and Water.

PVP, Arcane 101 Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Keeps your spell hit caps for Fire, Frost and Arcane all even that way. Mana cost 655 Arcane Missiles cannot be interrupted because of Improved Arcane Missiles so all of them have their use. Fortunately, the tooltip of any damage spell will specify the type of damage it does. tested and reported. Take your favorite fandoms with you and never miss a beat. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. A Warlock's Imp can cast Fire Shield to increase fire resistance of friendly player characters and pets, but only the highest rank (Rank 6) will do so. The opposite of Holy magic, Shadow is probably the most versatile school. This is a bit misleading the way you worded it. Download the client and get started.

If so, that’s because the only spell would be arcane missles and most times you’ll wind up clipping it.

Hunters have high base damage, which is why they are good in early classic, but they fall off in later content due to bad scaling.

Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. Warriors are the only class that strictly deals only one damage type, that being Physical. 6550.8/ 7059.6 with 12 casts over 30 sec. 5 Second Channel That story changes T3 but it’s still just not as good as what you can make with fire or frost. 410 / 4100 with 10 casts, Fire spell +stats Arcane Shot, however, is a main source of direct damage, as is the druids' Moonfire and Starfire. Crit hit chance +6% Arcane Shot is an instant shot that causes 15% of your RAP + X arcane damage. 1 Spell Damage also = .067 … Nature damage can be direct damage (like lightning) or damage over time (like poison).

These abilities have a chance to miss like all spells, which can be offset by Hit rating, but resistance to these abilities cannot be increased. Hi there!

Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. (Before patch 3.0.2, night elf priests could do Arcane damage with Starshards.) DISCLAIMER, I never played a mage in vanilla, so this is all theorycrafting, based off of numbers. mana cost Well… I’ll be gonna levelling as arcane (I’ll see about respecing once I get to 60), and I say missiles + clearcast works well enough to avoid the mana problem. It’s just that you have 51 talent points to enhance (or build into) certain trees.

You might want to proof-read your comments before posting them. Use PoM for Firestrike if using Arcane explosion, or for an instant sheep if in pvp, or use it on a Fireball or Frostbolt, your choice. threat reduced 30% For other classes it's not always clear. As a mage, you’ll always have frost, fire, and arcane spells at your fingertips. Lasts 1 hour. PoM Pyro, 3 min mage is quite popular arcane spec. Shadow damage is dealt by dark spells such as those of the Priest's Shadow Magic ability category and most of the Warlock's repertoire. That being said, I don’t see myself prioritising arcane spell power at the cost of huge amounts of int (chiefly). Feyinda-zandalar-tribe 2019-09-04 12:10:18 UTC #1.

Maybe you can find a way to boost your Arcane Missiles to that extent, maybe not. Arcane Shot, however, is a main source of direct damage, as is the druids' Moonfire and Starfire. The class most associated with the ability to control fire is also the Mage. But even still, Frost Mage can rack up quite high crit chance (+10% for every other mage in the group just for having one mage who can apply Winter’s Chill) and they can talent for +100% critical strike damage.

Learn how to use this in our class guide. Over a decade ago, some dudes crunched the numbers, and figured out what to build into, if you want to get the highest damage for the lowest effort. ... Let’s say you have +200 spell damage in total, you use rank1 arcane missiles but you will only gain about 20 more damage for your full channel of the spell.

Contrary to popular belief, Holy Magic does not deal additional damage to undead or demons unless specifically mentioned in the tooltip (such as with Exorcism). Simply type the URL of the video in the form below. There’s also no talents in the fire or frost trees to compliment it. Arcane magic is typically utility magic that causes various effects rather than dealing direct damage, and is used by mages, druids, hunters, and blood elves. WoW Classic Classes. Hunters have high base damage, which is why they are good in early classic, but they fall off in later content due to bad scaling. Hi there! Spell Details.

These consumables are the best to stock up on as an arcane mage: Flask – Flask of Supreme Power, +150 Spell Damage for 2 hours Elixir – Greater Arcane Elixir, +35 Spell Damage for 1 hour Potions – Major Mana Potion, ~1800 mana every 2 minutes, and Mageblood Potion, +12 MP5 for 1 hour

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