• Invigorate (41)

• Pile On (49) Thrill of the Hunt (10) • Anathema (54) • Devoted Following (40) • Wave of Light (12), Focus • Ancient Guardian (44)

• Cold Snap (18) Blood Ritual (20)

Eternal Torment (-) • Umbral Shock (38) • Unrelenting Storm (60), Ice Armor • Swallow Your Soul (15) They are only in danger of depleting their stores of energy when attempting a number of invocations at once.

• Shocking Aspect (58), Magic Weapon • Reap What Is Sown (29) • Perseverance (50)

• Iron Hide (31) • Blood Moon (29) • Air Ally (39) Take your favorite fandoms with you and never miss a beat. • Pillar of the Ancients (57), Blinding Flash • Inner Sanctuary (22), Mantras • Several-Sided Strike (29) • Acid Rain (26) • Slam Dance (44) • Attunement (42) (35) • Amazon • Leeching Beasts (54), Horrify • Wrathful Protector (39) • Bloodbath (56), Seismic Slam

In October 2010, the developers weren't entirely happy with how the resource functions and were still considering dumping it and returning the Wizard to mana. • Wicked Wind (41) • Fan of Daggers (44) • Lightning Blast (36) • Stagger (18) • Flash Fire (28) • Path of Fire (56), Call of the Ancients

It was revealed as the replacement for Instability by Jay Wilson at GamesCom, in August, 2010. • Spider Queen (18) • Martial Arts Skill Tree, Aurian Mage Skill • Web Shot (19)

• Spinning Flame Kick (28) • Multishot (22)

• Mortal Enemy (48) • Tap the Source (45)

• Contempt for Weakness (58), Ancient Spear • Tailwind (20) • Hungering Arrow (1) • Bone Spear (-) • Boar Companion (41) • Broad Sweep (47) Tough as Nails (30) • Blade Storm (33) • Ghost Trance (50)

The Arcane/Magical/Mystic/Mystical Arts 8.

• Miasma (23) • Arcane Destruction (36) Magical Manipulation 3.

• Command Golem (-)

Rathma's Shield (-)

If we change that about mana the Wizard might just go to mana and we’d change the Witch Doctor’s to something new.

• Sunburst (34) • Emberstrafe (24) • Creeping Demise (36) Separation (-), Skill specialties:

• Cold Blood (28) • Discipline spells • Thunder Storm (37) • Siphoning Blade (35) • Dark Cloud (35) • Momentum (48)

• Diseased Swarm (42) • Insanity (40)

• Tank

Grave Injustice (50) That’s not the point of a resource. • Scorpion Sting (38) • Cluster Bombs (49) • Prismatic Armor (60), Explosive Blast • Charge! • Ignorance is Bliss (36) • Paladin • Blinding Echo (28)

• Scatter (55), Sentry • Rocket Storm (50) • Chaos Nexus (30) • Marathon (38) • Retaliate (32) • Healer • Electrocute (15), Force • Simulacrum (-), Reanimation

Certain skill runes also recover Arcane Power on hit.

• Snow Blast (15) • Soaring Skull (39) • Ignore Pain (22), Rage • Blood Funnel (37)

• Hedge Magic (26) • Smite (51) • Ice Reflect (49) • Hardened (21)

• Lacerate (33) Several Wizard skills and Wizard Passives are devoted to boosting (or decreasing) Arcane Power. • Creepers (41) • Burst Fire (31) • Scattered Blows (34)

• Sparkflint (30) • Black Ice (53), Arcane Orb See the Instability page for much more information about that resource, and information about why Diablo III Wizards do not use mana. Very vulnerable. • Grappling Hooks (15)

He's got pets and ways to attack with them that aren’t mana intensive.

• Barricade (32) • Swords to Ploughshares (38) • Eye of the Storm (21)

• Sanctified Ground (31)

• Shuriken Cloud (57), Elemental Arrow • Mass Hallucination (54), Zombie Charger • Instigation (44) • Quickening (42)

• Frailty (-) Right now, Arcane Power does not scale, and that’s the big difference between the Wizard’s resource and the Witch Doctor‘s mana; the Wizard’s resource does not scale up over time. • Sentry (25), Defensive

• Restless Giant (29) • Face of Death (34) • Bloodshed (54), War Cry Paragon levels may grant +25 more Arcane Power. Aberrant Animator (-) However, Arcane Power can ravage wizards’ bodies if its use is not carefully paced, so Wizards must endure a cooldown period before repeatedly casting certain potent spells. We want to make that a choice for the player.

• Sacrifice (13) Animosity (27), Superstition (30) It was revealed as the replacement for Instability by Jay Wilson at GamesCom, in August, 2010. ", Arcane Power is newly-revealed and there are yet very few details about it.

• Launch (21)

• Impactful Blades (24) • Magic Missile (1)

• Archon (30), Blur (10) Unstable Anomaly (60), Magic Missile • Giant's Stride (24) Arcane Power is the resource used by for the Wizard for casting her spells. • Torturous Ground (18) • Long Fuse (39) [1].

• Dust Devils (24) Night Stalker (20) • Channeller

• Jinx (31) • Punishment (25) • Gargantuan (19) • Demolition (56), Multishot • Rockets, Primary • Chain Reaction (56), Mirror Image • Death Is Life (25)

• Tranquility (39) • Battering Ram (27)

• Maniac (59), Hammer of the Ancients • Dread Spear (32) • Dishearten (47) • Rain of Corpses (53), Firebats • Hirelings • Hungry Bats (45)

• Deep Freeze (41) • Hooked Spines (12) • Crushing Advance (42) • Cluster Arrow (27) I don’t think it’s fun to ever run out of mana. • Arcane Orbit (20) Evocation (13) • Energy Armor (28), Defensive • Onaga Manji https://diablo.fandom.com/wiki/Arcane_Power?oldid=144587. • Storm Armor (17) • Corpse Lance (-) • Call of the Ancients (25)

• Slow Burn (39) • Veteran's Warning (49) • Pulverize (52), Cleave

• Absorption (32) • Ricochet (25) • Jagged Ice (42) • Acid Strike (37) • Devouring Swarm (33) • Retaliation (28) • Searing Light (41) • Lingering Spirit (35) Juggernaut (50) • Sustained Attack (43) • Foot of the Mountain (40) • Ghost Bomb (60), Grasp of the Dead • Acid Cloud (22) • Bounding Light (52), Deadly Reach • Archivist (April Fool's)

[2], Jay Wilson: "Well for the Wizard we want to enforce the fact that she’s a glass cannon. • Celestial Orb (55), Arcane Torrent

• Fire at Will (26) • Elemental Arrow (20), Devices • Vulture Claw Kick (7) It was present in the Blizzcon 2008 demo, but had been removed in 2009 and has never returned. • Best Served Cold (25) • Companion (17) • Loaded for Bear (58), Rain of Vengeance • Toppling Impact (32)

• Master of Wind (27)

• Dragon Warrior, • Flagellant Illusionist (27) And that’s a cool gameplay pull there.".

• Flying Strike (60), Skill specialties: Arcane Power sounds very much alike to the Rogue's Energy resource from World of Warcraft. • Spike Trap (17) The Indistinguishable Science 10. The character is able to attack constantly, but is not strong or durable, and must avoid taking much damage from enemies. • Blazing Fists (32) • Beastly Bombs (40) • Volatile Explosives (14) • Spirit Walk (16) • Diamond Skin (8) • Entropy (48)

The Shame of Delsere makes Signature Spells restore 9-12 Arcane Power on cast. • Chain Lightning (22) • Tumble (33) • Faith in the Light (55), Breath of Heaven https://wowwiki.fandom.com/wiki/Arcane_Power?oldid=2742757.

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• Time Shell (39) • Mutilate (45) • Scattering Blast (30)

• Collateral Damage (59), Mantra of Healing • Lightning Flash (14) • The Mountain's Call (39)     • Book Vision Custom Engineering (40) • Impale (2) • Killing Spree (34) • Spray of Teeth (52), Entangling Shot Jay Wilson established that when talking about their goals for wizard design goals in October 2009. • Painful Transformation (43)

• Jaunt (23) Brain Storm gives you a stacking buff, which increases your Intellect for 10 seconds for every second you channel Evocation. Thaumaturgy 7. Bad Medicine (20)

• Energy Tap (48) • Furious Charge (21) • Draining Spirit (57), Locust Swarm

• Tempest Rush (5) • Wolf Companion (59), Marked for Death • Well of Darkness (37) • Mantra of Conviction (30), Fleet Footed (10) • Reclamation (55)

", "For the wizard, when she’s out of mana she just dies. • Liquefy (58), Blizzard • Severance (47) Magick/Magyk/Magyck 4. • Full Broadside (46) • Revel (59), Weapon Throw Arcane Power is a resource used by the Wizard in Diablo III. • Obliterate (50) • Angry Chicken (36) The default value is 100 but can be increased or decreased by Wizard skills (Energy Armor) and Wizard Passives (Astral Presence) by a small amount.

• Invigorate (41)

• Pile On (49) Thrill of the Hunt (10) • Anathema (54) • Devoted Following (40) • Wave of Light (12), Focus • Ancient Guardian (44)

• Cold Snap (18) Blood Ritual (20)

Eternal Torment (-) • Umbral Shock (38) • Unrelenting Storm (60), Ice Armor • Swallow Your Soul (15) They are only in danger of depleting their stores of energy when attempting a number of invocations at once.

• Shocking Aspect (58), Magic Weapon • Reap What Is Sown (29) • Perseverance (50)

• Iron Hide (31) • Blood Moon (29) • Air Ally (39) Take your favorite fandoms with you and never miss a beat. • Pillar of the Ancients (57), Blinding Flash • Inner Sanctuary (22), Mantras • Several-Sided Strike (29) • Acid Rain (26) • Slam Dance (44) • Attunement (42) (35) • Amazon • Leeching Beasts (54), Horrify • Wrathful Protector (39) • Bloodbath (56), Seismic Slam

In October 2010, the developers weren't entirely happy with how the resource functions and were still considering dumping it and returning the Wizard to mana. • Wicked Wind (41) • Fan of Daggers (44) • Lightning Blast (36) • Stagger (18) • Flash Fire (28) • Path of Fire (56), Call of the Ancients

It was revealed as the replacement for Instability by Jay Wilson at GamesCom, in August, 2010. • Spider Queen (18) • Martial Arts Skill Tree, Aurian Mage Skill • Web Shot (19)

• Spinning Flame Kick (28) • Multishot (22)

• Mortal Enemy (48) • Tap the Source (45)

• Contempt for Weakness (58), Ancient Spear • Tailwind (20) • Hungering Arrow (1) • Bone Spear (-) • Boar Companion (41) • Broad Sweep (47) Tough as Nails (30) • Blade Storm (33) • Ghost Trance (50)

The Arcane/Magical/Mystic/Mystical Arts 8.

• Miasma (23) • Arcane Destruction (36) Magical Manipulation 3.

• Command Golem (-)

Rathma's Shield (-)

If we change that about mana the Wizard might just go to mana and we’d change the Witch Doctor’s to something new.

• Sunburst (34) • Emberstrafe (24) • Creeping Demise (36) Separation (-), Skill specialties:

• Cold Blood (28) • Discipline spells • Thunder Storm (37) • Siphoning Blade (35) • Dark Cloud (35) • Momentum (48)

• Diseased Swarm (42) • Insanity (40)

• Tank

Grave Injustice (50) That’s not the point of a resource. • Scorpion Sting (38) • Cluster Bombs (49) • Prismatic Armor (60), Explosive Blast • Charge! • Ignorance is Bliss (36) • Paladin • Blinding Echo (28)

• Scatter (55), Sentry • Rocket Storm (50) • Chaos Nexus (30) • Marathon (38) • Retaliate (32) • Healer • Electrocute (15), Force • Simulacrum (-), Reanimation

Certain skill runes also recover Arcane Power on hit.

• Snow Blast (15) • Soaring Skull (39) • Ignore Pain (22), Rage • Blood Funnel (37)

• Hedge Magic (26) • Smite (51) • Ice Reflect (49) • Hardened (21)

• Lacerate (33) Several Wizard skills and Wizard Passives are devoted to boosting (or decreasing) Arcane Power. • Creepers (41) • Burst Fire (31) • Scattered Blows (34)

• Sparkflint (30) • Black Ice (53), Arcane Orb See the Instability page for much more information about that resource, and information about why Diablo III Wizards do not use mana. Very vulnerable. • Grappling Hooks (15)

He's got pets and ways to attack with them that aren’t mana intensive.

• Barricade (32) • Swords to Ploughshares (38) • Eye of the Storm (21)

• Sanctified Ground (31)

• Shuriken Cloud (57), Elemental Arrow • Mass Hallucination (54), Zombie Charger • Instigation (44) • Quickening (42)

• Frailty (-) Right now, Arcane Power does not scale, and that’s the big difference between the Wizard’s resource and the Witch Doctor‘s mana; the Wizard’s resource does not scale up over time. • Sentry (25), Defensive

• Restless Giant (29) • Face of Death (34) • Bloodshed (54), War Cry Paragon levels may grant +25 more Arcane Power. Aberrant Animator (-) However, Arcane Power can ravage wizards’ bodies if its use is not carefully paced, so Wizards must endure a cooldown period before repeatedly casting certain potent spells. We want to make that a choice for the player.

• Sacrifice (13) Animosity (27), Superstition (30) It was revealed as the replacement for Instability by Jay Wilson at GamesCom, in August, 2010. ", Arcane Power is newly-revealed and there are yet very few details about it.

• Launch (21)

• Impactful Blades (24) • Magic Missile (1)

• Archon (30), Blur (10) Unstable Anomaly (60), Magic Missile • Giant's Stride (24) Arcane Power is the resource used by for the Wizard for casting her spells. • Torturous Ground (18) • Long Fuse (39) [1].

• Dust Devils (24) Night Stalker (20) • Channeller

• Jinx (31) • Punishment (25) • Gargantuan (19) • Demolition (56), Multishot • Rockets, Primary • Chain Reaction (56), Mirror Image • Death Is Life (25)

• Tranquility (39) • Battering Ram (27)

• Maniac (59), Hammer of the Ancients • Dread Spear (32) • Dishearten (47) • Rain of Corpses (53), Firebats • Hirelings • Hungry Bats (45)

• Deep Freeze (41) • Hooked Spines (12) • Crushing Advance (42) • Cluster Arrow (27) I don’t think it’s fun to ever run out of mana. • Arcane Orbit (20) Evocation (13) • Energy Armor (28), Defensive • Onaga Manji https://diablo.fandom.com/wiki/Arcane_Power?oldid=144587. • Storm Armor (17) • Corpse Lance (-) • Call of the Ancients (25)

• Slow Burn (39) • Veteran's Warning (49) • Pulverize (52), Cleave

• Absorption (32) • Ricochet (25) • Jagged Ice (42) • Acid Strike (37) • Devouring Swarm (33) • Retaliation (28) • Searing Light (41) • Lingering Spirit (35) Juggernaut (50) • Sustained Attack (43) • Foot of the Mountain (40) • Ghost Bomb (60), Grasp of the Dead • Acid Cloud (22) • Bounding Light (52), Deadly Reach • Archivist (April Fool's)

[2], Jay Wilson: "Well for the Wizard we want to enforce the fact that she’s a glass cannon. • Celestial Orb (55), Arcane Torrent

• Fire at Will (26) • Elemental Arrow (20), Devices • Vulture Claw Kick (7) It was present in the Blizzcon 2008 demo, but had been removed in 2009 and has never returned. • Best Served Cold (25) • Companion (17) • Loaded for Bear (58), Rain of Vengeance • Toppling Impact (32)

• Master of Wind (27)

• Dragon Warrior, • Flagellant Illusionist (27) And that’s a cool gameplay pull there.".

• Flying Strike (60), Skill specialties: Arcane Power sounds very much alike to the Rogue's Energy resource from World of Warcraft. • Spike Trap (17) The Indistinguishable Science 10. The character is able to attack constantly, but is not strong or durable, and must avoid taking much damage from enemies. • Blazing Fists (32) • Beastly Bombs (40) • Volatile Explosives (14) • Spirit Walk (16) • Diamond Skin (8) • Entropy (48)

The Shame of Delsere makes Signature Spells restore 9-12 Arcane Power on cast. • Chain Lightning (22) • Tumble (33) • Faith in the Light (55), Breath of Heaven https://wowwiki.fandom.com/wiki/Arcane_Power?oldid=2742757.

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